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Microsoft will soon give PC game developers a greater share of sales

Starting Aug. 1, Windows game developers will earn 88% of profits selling their titles in the Microsoft Store.

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Managing Editor Alison DeNisco Rayome joined CNET in 2019, and is a member of the Home team. She is a co-lead of the CNET Tips and We Do the Math series, and manages the Home Tips series, testing out new hacks for cooking, cleaning and tinkering with all of the gadgets and appliances in your house. Alison was previously an editor at TechRepublic.
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Alison DeNisco Rayome
2 min read
assassins-creed-valhalla

Developers for PC games (including Assassin's Creed Valhalla) will soon get a larger cut from the Microsoft Store. 

Sarah Tew/CNET

In an effort to bring more games to Windows 10 , Microsoft is updating its store terms to give PC game developers a larger share of game sales. Starting Aug. 1, developers will take home 88% of their sales revenue. 

Typically, developers take home about 70% of profits from each game sold on various platforms. But recently, that's been changing: Like Microsoft, Epic Games takes a 12% portion. In March, Google Play said it would reduce its cut for the first $1 million in revenue each year from 30% to 15%, following a similar move from Apple last year. And Steam takes 30% of all sales made for the first $10 million sold. 

Read more: Best gaming PC for 2021

On Microsoft's end, the change doesn't require any exclusivity agreement, Sarah Bond, corporate vice president and head of game creator experiences and ecosystem, told CNET on Wednesday. The goal is to encourage more people to develop games for the PC and to include PC when developing across all platforms, she said. 

The news comes about a week after Microsoft unveiled its new cloud services program ID@Azure, which gives independent game studios, startup game developers and individual creators access to Microsoft's cloud tools as they build and grow their games. New tools like these have made it easier to build games that can span PC, mobile and console, Bond said. 

"The idea that a game is built for just one platform is slowly starting to melt away," Bond said. "In the future, games will be enabled to play everywhere, and this is part of making that possible." 

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