Portal 2 is the follow-up to the 2007 cult-classic original that was bundled inside Valve's Orange Box collection. Since then, Portal has gone on to spawn a loyal following that has been clamoring for a sequel for years.
This week Portal 2 hits the Xbox 360, PlayStation 3, and Steam as its own full-length game, extending the mythology of GlaDOS--the game's maniacal nemesis--Aperture Laboratories, and much more.
Jeff: We listed Portal 2 as one of our most anticipated games of 2011 for good reason. It is by far one of the most unique gaming experiences available, forcing the player to think well beyond the laws of physics. In the process of creating a brand-new gaming genre, Portal 2 also delivers some of the most clever and unique level design around, allowing for an overwhelmingly satisfying experience.
If that weren't enough, Portal 2 doubles the value by adding a fully fledged co-op campaign that is totally different than the single-player mode. The most complex puzzles are found here and the sense of accomplishment and mutual discovery while playing with a friend cannot be overstated.
We got to chat with one of Portal 2's writers, Erik Wolpaw--the 8-minute interview of which is embedded above--about the process of creating the highly anticipated sequel and how Stephen Merchant was brought on as the voice of Wheatley, one of the game's new characters.… Read more