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game & watch

Retro gaming on a giant Game & Watch

Remember those old Game & Watch devices from Nintendo? Well, this large wall-mounted replica was made to serve as a fine piece of retro game art.

Created as a "hobby project" by a group of friends, the device makes use of an Arduino and Python script to emulate and project retro games (that can be found on pica-pic.com) on its roughly 16-inch monitor. Although those handheld games didn't feature 3D or multiplayer action, they're still a load of fun to play with.

Check out the video below to see an early build of the game controller used. … Read more

Nintendo flashback: Game & Watch

The year: 1983. I was headed to sleepaway camp at Camp Na-Sho-Pa in upstate New York. "Return of the Jedi" and "Krull" were the big movies that summer. As I got my books and toys packed for weeks in the humid isolation of cabins in the middle of the woods near Bloomingburg, I made sure to take the one portable game system I had at my disposal. Or, rather, two. I packed my Game & Watch collection delicately--they used to cost a whole $20 each--and made sure the watch batteries they took were fresh.

Before the PSP, the Nintendo DS, the TurboExpress, Game Gear, Atari Lynx, or even the Game Boy, there was Game & Watch, Nintendo's first handheld game franchise. The portable LCD games were compact, took watch batteries, told the time--hence "Game & Watch"--and only played one game per unit. This was an age when an LCD game was made by cutting out a series of silhouettes across an LCD screen, which would ping on and off to create animation of a crude sort. Nintendo wasn't the only company to make these types of handheld games, but it was the one that made the very best.

It's fascinating how closely the Nintendo DS design matches the look of those old Game & Watch dual-screen models. It's no accident: the classic Nintendo crosspad was born on these units, and the DS is really the latest step in the Game & Watch evolution.

Pinball was a cherished classic of mine. Dual screens created a long pinball table, and though the ball leaped from spot to spot with bleeps and blips, the overall feel was convincing and better than anything else that existed. Other arcade games, like Donkey Kong Jr., actually created levels out of little moving LCD-block platforms that Donkey Kong could hop over. Some parts of the screen, such as vines to climb on, were actually painted on parts of the background, adding bits of color to what was otherwise a black-and-silver affair.

I remember sinking untold hours into these simple games, which couldn't even be saved or paused. Each game also came with an "A" or "B" mode, which ratcheted up difficulty and tended to throw an additional challenge in the mix.

Nintendo revisited Game & Watch with several collections on the Game Boy, Game Boy Color and Game Boy Advance, as well as two collectors' edition DS games available to members of Club Nintendo. In Super Smash Bros. Brawl, one of the hardest characters to unlock is "Mr. Game & Watch," an LCD stick-man who jerkily moves through an arena that's a montage of the old LCD games. On the iPhone, a few well-made Game & Watch rip-offs were released and promptly removed.… Read more

Nintendo DSiWare gives us what we want
(in Japan): Electroplankton, Game and Watch

Nintendo's DSiWare service, like its WiiWare platform, are temptations and teases for the lovers of the independent and obscure. Because no boxes or cartridges/discs need be sold, the ability for much-loved indie titles to be finally unleashed or re-released seems to be too good to be true.

Making good on part of that promise, Nintendo has had a busy week announcing both downloadable versions of their retro Game & Watch series, as well as their cult-classic music/art title, Electroplankton.

For the uninitiated, Game & Watch was Nintendo's first electronic gaming platform, dating to the very early … Read more

Portable arcade tabletops of the '80s

The year was 1983--the last De Loreans were produced, the final episode of M.A.S.H. aired with more than 125 million viewers tuning in to watch, the "Just Say No" anti-drug campaign debuted, Jaws went 3D (don't know why), and the A-Team released so much ammunition without ever hitting anyone--Oh, What a Feeling!

This time portal has been initiated because I've dug something up from my closet. Not a skeleton, but a working 1983 original Game & Watch Nintendo Popeye tabletop system. For those who don't know how the Nintendo tabletop models worked, … Read more