Electronic Arts has amended its takeover offer for smaller video-game publisher Take-Two Interactive.
According to an EA representative and an EA filing Friday with the Securities and Exchange Commission, the offer has been extended to Friday, April 18, instead of Friday, April 11. (EA's own press release incorrectly states that April 18 is a Wednesday. Oops.)
In addition, EA added a new condition to its offer: Take-Two must chuck its "poison pill" shareholder rights plan designed to deter the takeover.
Without video games, many of us would have lives, children and permanent jobs.
They're terrific ways to forget that in real-life, like gardens, commitments require regular attention. They can't all be glorious, action-packed tours de force, however -- many video games are nothing more than half-baked rejects, the 'D' students of the electronic world.
But these particular 30 dunces weren't merely bad -- they were never given a chance at success because they suffered epic fails from the moment their titles were conceived. A truly abysmal name might strangle a game's chances, but its prime chuckle … Read more
I don't know about you, but after playing through countless hours of video games saving the world in more worlds than I can count, I've grown tired of the same old thing. I can live with sword fights and looting, but more than anything else, I'm sick and tired of cutscenes that break up the action.
Can anyone give me one good reason for why cutscenes are really that necessary? Sure, they help move the story along and I can appreciate that, but I don't need fancy renderings of my pixelated heroes talking to each other when all I really want to do is slay some more beasts.
As far as I can tell, this idea of cutscenes, which was made brutally unbearable by Hideo Kojima in the Metal Gear series is nothing more than an attempt by game developers to display their graphical prowess and make a video game feel more like a movie.
I don't want a movie. I want a video game.… Read more
The demise of the desktop PC has long been foretold. The prophets say laptops will one day rule the Earth, feeding off the carcasses of old ATX boxes, belching Iomega Zip drives as they go. The doom-mongers are probably right, but let's be clear: as great as laptops are, nothing beats a desktop machine for sheer value.
Take, for example, the Wire2Fire Diablo Ultima. It's an exceptionally capable gaming PC, and it only costs 699 pounds Stirling. It uses an Intel Core 2 Duo E6750 overclocked to 3.2 gigahertz, a BFG 8800GT 512MB graphics card, 2GB of … Read more
Dear Take-Two and Electronic Arts: I'm not an arbitrator. And neither are my colleagues who cover video games.
I know it's nothing new in the fast-paced world of hostile takeovers, tender offers and other forms of mergers and acquisitions, but it's beyond obvious that both Take-Two and EA are using the press--and our outreach to the public--to try to negotiate the best terms in whatever marriage the two eventually end up in.
If you tamper with your Xbox Live Gamerscore, you might lose it and everything in it forever, administrators of Microsoft's online game service want you to know.
It's only rock 'n roll, but Wii like it. Harmonix, the game developer acquired by MTV Networks to create the Rock Band video game, announced Monday that the software will be available for Nintendo's Wii console on June 22. Currently, versions of Rock Band have been created for Microsoft's Xbox 360 and Sony's PlayStation 2 and PlayStation 3.
Rumors of a Wii edition of Rock Band first started to circulate early last month. The game was originally released in November amid the soaring popularity of Activision's Guitar Hero franchise, which had a Hollywood-worthy $115 million opening weekend … Read more
Whoever predicted that social gaming was the next niche of the Web to get totally saturated was very, very right.
On Monday, a new casual-gaming social network called Mytopia entered its public-beta phase. Taking a conscious cue from massively multiplayer online role-playing games (MMORPGs), Mytopia players create custom avatars and win points in games that they can trade in for virtual goods and real-world prizes, like iTunes and Amazon gift certificates.
Membership is free, but for a $5-per-month premium membership, players have access to an ad-supported version of the site and "grand prize" tournaments. The site already has … Read more
There's little doubt that this new free Sudoku game sports an atrociously decorated interface, bedecked with smileys and butterflies. However, the game play itself in Free Sudoku 2008 is unimpaired, and the three levels of difficulty and timer actually make this a reasonable experience if you're looking to fret over number patterns for a while.
The game provides the timer, the difficulty level, a solution checker, and an "I-give-up" option on the right-hand side of the panel. The main panel is taken up by the game board, and has an interesting feature: players can enter up … Read more