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violence

No violence in holiday's 'most wanted' games by teens, tweens?

Guitar Hero World Tour and Rock Band II are the two most wanted games for the 2008 holiday season for 8- to 17-year-old boys and girls, according to a holiday gift survey by gaming retailer Game Crazy (conducted by Weekly Reader Research). These are followed closely by Mario Kart and Dance Dance Revolution Hottest Party II.

I'm having a hard time swallowing these results, mostly because these all seem too "family friendly." Game Crazy, after all, is owned by Hollywood Entertainment and could lose customers if the results were more "adult." The participants consisted of 965 qualifying respondents (owning at least one video gaming system), made up of 488 boys and 477 girls aged 8-17. The only difference between the genders: the boys want Star Wars: The Force Unleashed, while the girls don't.

With several shooter sequels coming this fall, including Gears of War 2 and Far Cry 2, and the massive global conflict fun of Tom Clancy's EndWar, where's all the blood and guts and destruction in these games? Surely kids still want to shoot and blow stuff up, right?

A more complete breakdown of the survey results are as follows:… Read more

Violent comic book doesn't meet Apple's standards

Apple recently took an axe to Murderdrome, an electronic comic book in its App Store that the company deemed too violent.

Murderdrome, created by the United Kingdom-based Infuriouscomics, had been created especially for the iPhone. Apple turned down Infuriouscomics' application to put the comic in the App Store.

"This is due to the part of the SDK that suggests content must not offend anyone in 'Apple's reasonable' opinion," a post on the Infurious blog read. "Here at Infurious, we would love to work with Apple to ensure a content-rating system can be put in place to … Read more

Does it matter who buys video games?

Much has been made about violent video games and how they impact children over the past decade and legislatures and activist groups alike have tried to find ways to stop them from getting in the hands of minors. And with the help of retailers, most laws have tried to make it impossible for those under the age of 17 to buy an M-rated game. But according to a recent Nielsen survey, 17 percent of Grand Theft Auto IV buyers were underage.

Nielsen found that of the 6,000 respondents, 17 percent of all buyers were younger than 17 -- the children were aged between 6 and 17 -- and of those younger buyers, 61 percent bought the game themselves, while 39 percent had a relative or friend buy it for them. In those cases where someone else bought the game for the kids, 80 percent were the child's parent or guardian and 10 percent said their older siblings bought the game for them.

Of course, anti-video game hacks will use this survey and say that it demonstrates to us all that retailers need to be more prudent in who they're selling games to and parents should be ashamed of themselves for giving a violent video game to a minor.

But I have a different take. I don't see anything wrong with underage kids buying any video game from any store at any time. And why should I? It's abundantly clear that they'll just have their parents get the games for them anyway.… Read more

Video games can't be blamed for humanity's problems

Sorry, but I refuse to believe that video games can be the scapegoat for all of our problems. Call me a video game apologist or just another gamer hack, but it's true. Why should the video game industry be blamed for the problems all of humanity faces?

According to reports, Thailand has halted the sale of Grand Theft Auto 4 after a teenage boy confessed to robbing and murdering a taxi driver in an attempt to recreate a scene from the game.

"We are sending out requests today to outlets and shops to pull the games off their shelves and we will replace them with other games," Sakchai Chotikachinda, sales and marketing director of New Era Interactive Media, told Reuters.

Always one to jump on the bandwagon, Reuters found an anti-video game hack to tell us all that it's only going to get worse, but we also should watch out for those GTAIV-wannabes.

"This time-bomb has already exploded and the situation could get worse," Ladda Thangsupachai, director of the ministry's Cultural Surveillance Centre, told Reuters. "Today it is a cab driver, but tomorrow it could be a video game shop owner."… Read more

Harvard researchers: Violent video games OK for kids

Two Harvard researchers have concluded that there's no data to support the notion that violent video games cause the kids who play them to act out violence in real life, contrary to the vast majority of media outlets that would have the public thinking otherwise. The $1.5 million study, which began in 2004, closely examined 1,200 children after bouts with violent games like Grand Theft Auto and not-so-violent titles like The Sims.

Psychologists Lawrence Kutner and Cheryl Olson found that for most kids, playing these games was nothing more than a stress reliever. Sure, some children displayed … Read more

Critics play chicken with 'GTA IV'

There can be little doubt that the midnight Tuesday release of Grand Theft Auto IV will be one of the biggest events of the year in video games, both from a business and entertainment standpoint--and from the perspective of politicians, organizations, and individuals seeking to derail the game due to what they expect to be an overabundance of violence and sex.

But after sifting through all these press releases, e-mails, statements, and demands that the world's retailers and parents run screaming from GTA IV, it's striking that none of the people behind these missives have seen the game, … Read more

Video games are almost as dangerous to public health as cigarettes?

According to a new study that will be featured in the Journal of Adolescent Health, "Exposure to violent electronic media has a larger effect than all but one other well known threat to public health." And what exactly is that threat, you ask? "Cigarette smoking."

According to L. Rowell Huesmann of the University of Michigan, "The research clearly shows that exposure to virtual violence increases the risk that both children and adults will behave aggressively."

And yet, Mr. Huesmann and the gang only cite their proof from a collection of studies performed over the past 50 years. And while this may prove to be somewhat helpful in maintaining their fight against "violent" video games, I think it has everything to do with a fear of change. After all, movies and other forms of media were cited in his study, and yet Huesmann focused on video games.

Invariably, the fight against video games always comes down to a discussion on children and what the future of this world will look like if children stay in constant contact with interactive violence. But unfortunately for these anti-video game zealots, the numbers don't back up their arguments.

Simply put, these people have no clue.… Read more

Robot band will fend off co-workers

If nothing else here at Crave, we're all about finding new ways to disrupt your workplace with various toys and robots, especially on a Friday afternoon. And though we generally prefer items that can fly, crawl or jump on command, there are a few more traditional forms of juvenile gadgetry that can draw equally amusing results. To wit: the "Animated Robotic Power Trio."

Armed with a tiny guitar, keyboard and drums, your own personal band will play in sync with any MP3 player to the certain dread of any cubicle mate within earshot if its product literature … Read more

Future Implications: Killing in video games

In a recent blog entry posted here,, an African woman expressed anger and distaste for the alleged "depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young? fearing, hating, and destroying Black people." And while I understand where she is coming from (no one likes to see their own people being killed), it seems she is echoing an ever-increasing issue with video games: over-sensitivity.

Ever since graphics became the big thing in … Read more