ie8 fix

Virtual Worlds

At SXSWi, Jane McGonigal talks about 'The Lost Ring'

AUSTIN, Texas--To players of alternate reality games (ARGs) like I Love Bees, Tombstone Hold 'em, A World without Oil and others, Jane McGonigal is a household name.

If the people at the International Olympics Committee, McDonald's, and worldwide brand experience firm AKQA have anything to say about it, the list of people who know McGonigal and her work will soon expand geometrically.

That's because she's the lead designer on The Lost Ring, a new ARG that launched earlier this month that is tied to this summer's Beijing Olympics and which McDonald's, AKQA and the IOC … Read more

SXSWi: Steven Johnson, Henry Jenkins talk youth and collective intelligence

AUSTIN, Texas--In a lively discussion that focused on youth and collective intelligence, noted researchers and authors Steven Johnson and Henry Jenkins officially opened South by Southwest Interactive (SXSWi) on Saturday in the conference's first keynote address.

Johnson, a well-known journalist and author whose books include Emergence and Everything Bad is Good for You, and Jenkins, an MIT professor who has written books like The Wow Climax: Tracing the Emotional Impact of Popular Culture and Textual Poachers: Television Fans and Participatory Culture, talked at length about their ideas related to how youth culture is changing in the face of rapidly … Read more

'Second Skin' documentary a bleak look at life of online gamers

AUSTIN, Texas--For some time I've been hearing about the documentary, Second Skin, which looks at players of massively multiplayer online games like World of Warcraft.

This evening I saw the film's world premiere in a screening at the South by Southwest film festival, and I came away from the showing feeling like I'd just seen a very bleak portrayal of a limited spectrum of the people that play such games.

I'm quite aware that my opinion was by far in the minority at the screening. The film's conclusion was greeted with raucous applause from a … Read more

Agency explores feasibility of virtual worlds as terrorist havens

Over at Wired today, the eagle-eyed Ryan Singel has a story about a new U.S. government initiative intended to root out terrorists working and playing in virtual worlds.

As Singel writes, the so-called Data Mining Report (click here for PDF) from the Office of the Director of National Intelligence includes information about "Reynard," a "seedling effort to study the emerging phenomenon of social (particularly terrorist) dynamics in virtual worlds and large-scale online games and their implications for the Intelligence Community."

The Data Mining Report continues, suggesting, "The cultural and behavioral norms of virtual worlds … Read more

Dennis Fong's Raptr is innovative gamer social community

SAN FRANCISCO--Dennis Fong is someone who has a lot of street cred in the world of video games. A former world champion in games like Quake and Doom, he's also the founder of XFire, a company that enabled easy instant messaging among gamers that he later sold to Viacom for oodles of money.

Now, he's got a new start-up, known as Raptr, and it seems to have some very influential people rather excited.

I got my first introduction to Raptr Friday at the Startup Showcase at the Game Developers Conference. The session, which was organized by Charles River Ventures' Susan Wu, put five entrepreneurs on the spot to give short presentations about their company. Wu and several industry experts then got the chance to weigh in on each presentation.

Essentially, Raptr is a social network for gamers, but one filled with useful applications--at least for those for whom hard-core gaming is a way of life.

But since there are millions and millions of people like that, the company has an instant and wide market.

Read more

'Lego Universe,' a brick MMO, is in development

SAN FRANCISCO--On a regular basis, two of the things I most like to write about are Lego and virtual worlds. So when I first heard about Lego Universe, a Lego-themed virtual world, well, I was more than a little interested.

Lego Universe, which, sadly, is still about two years from public release, will be a full-scale MMO (massively multiplayer online game) aimed at Lego's core audience, kids ages 8 to 12. But in keeping with the company's awareness of the millions of adults who are utterly devoted to the iconic toys, there is expected to be something for … Read more

'Second Life' coming to mobile devices?

For years now, the popular virtual world, Second Life has been available only for PCs, Macs, and Linux machines.

There has always been talk about whether SL might ever make it onto consoles like the Xbox or PlayStation 3 and some scattered discussion about possible mobile phone implementations.

Last year, in fact, I saw a hack that allowed someone to access SL, albeit in a very, very superficial manner, on an iPhone.

But now, according to a press release I got Tuesday morning, a company called Vollee is planning on releasing technology that will make it possible to run Second … Read more

Future of video game industry taking shape at GDC

If ever there was a time for a famous futurist to be giving a keynote address at the Game Developers Conference, this is it.

When Ray Kurzweil, the author of The Singularity is Near and one of the most noted futurists around, takes the stage at GDC 2008 in San Francisco on Thursday to talk about "the next 20 years of gaming," he'll be weighing in at a moment in the industry's existence when the lines between games and Hollywood and advertising are blurring, when the term "gamer" encompasses 75-year-old grandmothers and when the … Read more

You can star in a famous band's music video

STANFORD, Calif.--If you've ever wanted to star in a famous band's music video, a start-up called BigStage will soon give you your chance.

Well, not exactly. But BigStage, which is based in Pasadena, Calif., is planning on letting users insert avatar-like images of themselves into a premade music video for an as-yet unnamed--but very famous--band.

The thing that makes this very interesting is that BigStage has developed a system that lets anyone with a digital camera create an extremely realistic avatar by plugging a photo of themselves into what it describes as a fairly easy-to-use interface.

Then, … Read more

Mitch Kapor: 3D cameras will make virtual worlds easier to use

STANFORD, Calif.--Mitch Kapor, like many people, is well aware that virtual worlds are often very difficult to use.

The founder of Lotus 1-2-3, who also happens to be the first investor in Second Life publisher Linden Lab and its chairman, spoke at the Metaverse Roadmap meeting here today on the topic of what can be done to make using virtual worlds a better experience.

"I'm obsessed with what's going to make these things easier to use," Kapor said, his face lit with excitement. "I think a piece of hardware is involved."

And that … Read more